Mad Max P&P RPG: Dice and Stats

As much as I love my big bag of a dice, I think I’d prefer this game to use fewer dice and less types. D6s are by far the easiest dice to get a hold of, so my inclination is to base the rolls around those. If there are fewer dice on the table, it […]

Mad Max P&P RPG: Factions – Vuvalini (part two!)

I want to give the GM something to work with without locking the GM or players into specifics. Hopefully this is an ok start. Although recognized as a matriarchal tribe, there are men in the Vuvalini clan, so you can make male-identifying characters. However, the leaders are women. In fact, most of the members are […]

Mad Max P&P RPG: Apocalypse World

A couple of weeks ago I played a one-shot Apocalypse World game set in the Mad Max universe. Our GM is a big fan of Fury Road – awesome – and the plot and characters were from that movie. It was my first time playing Apocalypse World. There was something of a learning curve, but all games have that, […]

Mad Max P&P RPG: Modifiers

So I may be starting another DnD game, and working through character stats got me thinking about how to have players’ stats affect roll outcomes in this game. In DnD, a character has points within a stat and once they hit a threshold, they get a modifying point which they then add onto their rolls. This […]

Mad Max P&P RPG: Factions – Vuvalini

As always, this is a rough draft! Although now a nomadic tribe, the Vuvalini were once an established colony who farmed around a desert oasis. This “Green Place” eventually succumbed to spreading pollution, and a series of raids left the community weakened. Break down into 3(?) time periods: Pre-pollution/upheaval Nomadic tribe Post-Revolution  

Mad Max P&P RPG: Good and Bad Karma?

We haven’t had much time to work on this – jobs are insane, weekends go by too fast – but we did continue to mull over this idea of “feralness,” or how to have the characters be quantifiably affected by the world. So the Dude really likes the concept of “luck.” The Dragon Age RPG […]

Mad Max P&P RPG: Naming the game

A fun part: the title! It could just be the Mad Max Pen and Paper RPG (mmpprpg, which is sort of funny to pronounce). I decided that it had to be flashier than that – This blog needed a real title,  even though mmpprpg sounds like the sort of murmurs that Max makes through the movie. First thing […]

Mad Max P&P RPG: Brainstorming

We didn’t have a ton of time to discuss it – our commute isn’t that long – but we did start compiling basic parts of the game. I started with classes, then factions, and came up with some basic differences between them. Right now, for classes I have: driver organic mechanic trader scavenger And for […]