As much as I love my big bag of a dice, I think I’d prefer this game to use fewer dice and less types. D6s are by far the easiest dice to get a hold of, so my inclination is to base the rolls around those. If there are fewer dice on the table, it […]
Again, I don’t want to limit the GM by being too specific in the faction descriptions. Here are some starting points for gang factions. I’m going to write this all in the presen tense, just for coherency. War Boys The largest of the organized gangs are the War Boys. Immortan Joe rules those in the […]
I want to give the GM something to work with without locking the GM or players into specifics. Hopefully this is an ok start. Although recognized as a matriarchal tribe, there are men in the Vuvalini clan, so you can make male-identifying characters. However, the leaders are women. In fact, most of the members are […]
A couple of weeks ago I played a one-shot Apocalypse World game set in the Mad Max universe. Our GM is a big fan of Fury Road – awesome – and the plot and characters were from that movie. It was my first time playing Apocalypse World. There was something of a learning curve, but all games have that, […]
My favorite gaming store is running a Mad Max-themed apocalyptic RPG! This project has fallen on the backburner unfortunately – hopefully this event’ll restart the engine.
So I may be starting another DnD game, and working through character stats got me thinking about how to have players’ stats affect roll outcomes in this game. In DnD, a character has points within a stat and once they hit a threshold, they get a modifying point which they then add onto their rolls. This […]
As always, this is a rough draft! Although now a nomadic tribe, the Vuvalini were once an established colony who farmed around a desert oasis. This “Green Place” eventually succumbed to spreading pollution, and a series of raids left the community weakened. Break down into 3(?) time periods: Pre-pollution/upheaval Nomadic tribe Post-Revolution